5 Forma Ember Prime Build by ndhwar - Steel Path Ember w/ Spellbind - Overframe (2024)

Abuses the shield gating mechanic to become incredibly durable, while also being able to effectively nuke large groups of enemies, fully strip armor in an Area of Effect (AoE), and easily replenish your own energy.

The Long:

With max heat, Immolation (2) will grant you 90% Damage Reduction (DR), and with max [Adaptation] stacks you receive another 90% DR. Combined, this reduces all damage you take by 99%, meaning you take 1% damage from enemies.

Now that we only take 1% damage from enemies, we can effectively use shields as method of negating damage. This is where [Brief Respite] and Arcane Aegis come in. These work in tandem to constantly generate shields, to where even if they drop to 0, you gain enough back during your initial shield gating invulnerability to trigger the lesser shield gating effect.

This also means that while Arcane Aegis is active, you become (for all intents and purposes) immortal for 12 seconds. That's of course assuming anything has enough time to attack you before they start frantically flailing about, only to become a pile of smoldering ashes carried away on a Kubrow fart moments later.

Spellbind and its augment, in addition to an already good ability strength (more so when considering [Ember]'s passive), allows you to easily maintain energy. Very often you'll find that a single Spellbind will give you 150+ energy at the cost of only 6.25 energy.

Spellbind also gives the added benefit of removing status effects and making you and all allies who snort your magic fairy dust temporarily immune to new ones.

Stat Breakdown:

Why 68% Duration?

Duration isn't an important stat for [Ember] as her abilities either don't use it, or have a very long base duration to begin with. However, that isn't to say duration doesn't have its use though. By having some duration, you get 10 seconds with both Spellbind (mainly for it's status immunity) and Inferno (which helps grow and maintain your passive). If you don't think 10 seconds is long enough, feel free to tinker with the build until you find a more comfortable amount. However, you'll likely find it's more than enough, and that too drastic a change could cause a loss in performance overall.

Why 175% (190%) Efficiency?

High efficiency is really good for Ember, as she's a frame focused on ability use. This should be mostly self-explanatory, but as your abilities cost less, you can use them more often. This is also part of the reason you get so much value out of Spellbind's augment.

The reason we use max rank [Fleeting Expertise] and [Streamline] is that, although the UI doesn't display it, the actual cap for efficiency is 190%.

However, this bonus efficiency only applies when your duration is below 100% and only effects the energy drain cost of channeled abilities, such as Immolate. As Immolate's energy drain gradually increases the longer you stay at max heat, having the lowest drain possible is very helpful for energy management (though arguably not necessary).

Why 145% Range?

I find that range is a tragically undervalued stat for [Ember]. At 145% range, you have 36 meters of range on Fire Blast and Inferno, which is more than enough for most tilesets and a nice Quality of Life (QoL) for open worlds (Plains of Eidolon, Fortuna, Cambrian Drift).

As for Fire Blast, this ability strips 100% of enemy armor permanently in an area around you if used at max heat. With the added range, you strip more enemies, which means more things will burn to death. (Please note that line of sight is required for Fire Blast and that sometimes hit detection can be janky, sometimes not stripping armor when logically it should have.)

Inferno benefits from range for largely the same reasons that Fire Blast does. (Inferno also requires line of sight, but is far more forgiving than Fire Blast, often hitting enemies behind closed doors as camera angle/view is used.)

Because of how the energy cost of Inferno is calculated, and taking our high efficiency in to account, even if you hit 20+ enemies with a single cast, it will only ever cost a maximum of 25 energy. This is because the energy cost per target caps at 10 targets, each adding 2.5 energy for a total cost of 25 energy. This means that the more things we can hit beyond those 10 initial targets, the more value we gain from a single cast. Also, by having 40 meters of range on Inferno and Fire Blast, you're increasing the effectiveness of [Ember]'s passive, which boosts her ability strength by 5% for every enemy burning within 50 meters. Very often I'll have an additional 100%+ ability strength from just her passive alone.

Lastly, having extra range increases the cast range and AoE of Spellbind, making it easier to hit the 4 target requirement to receive energy back.

Why 199% Strength?

Higher strength means you do more damage with your abilities, while also greatly improving the energy received by Spellbind's augment. While you don't necessarily need a lot of strength as [Ember] because of her passive, having more is a nice QoL and helps her abilities scale well in to Steel Path. After you've stripped the armor from a horde and watched them burn to death in seconds, you'll see what I mean.

Ending Notes:

You can use just about any arcane in your second slot, I swap between Avenger and Energize a lot, depending on what I'm in the mood for.

The status immunity granted by Spellbind is great, but sometimes (especially against infested), you'll still take a bit of toxin damage. Because of that, it can be really beneficial to bring a weapon that can heal you back up, such as a melee with [Healing Return]. Unfortunately, this still leaves you susceptible to random one shots by high level toxic ancients, so always be cautious around them. You can also just use a [Panzer Vulpaphyla] (with [Hunter Recovery]) to gain passive healing from spores (and a nice damage boost too), which is probably the most effective option.

As this was my first public guide/build for Warframe, please let me know what you guys thought and where I could improve, and seeing as you made it this far, thanks for reading my TED Talk.

5 Forma Ember Prime Build by ndhwar - Steel Path Ember w/ Spellbind - Overframe (2024)

FAQs

Is Ember Prime good for steel paths? ›

Ember Prime offers the same potential for wanton destruction as Ember but provides unique mod polarities, allowing for greater customization. Enhance mods in this set. Convert +45% of Damage on Health to Energy.

Is Ember Prime any good? ›

She's great for breezing through low to mid lvl content, therefore she's great when you need to farm the same mission over and over to get something you want. And she still has her uses in higher levels if you mod her for more CC focus than damage. She's definitely not useless.

How to get ember prime blueprint? ›

Ember Prime can be obtained by unlocking certain Void Relics. Her blueprint is rare, her system blueprint is uncommon, and her other two components are common. As of writing, she is currently unvaulted thanks to the Primed Resurgence event.

Is Ember Prime vaulted? ›

As of April 2024, Ember Prime is the longest vaulted Prime Warframe, being vaulted January 25 2022. The codex entry for Ember Prime was the first reference to the Zariman Ten Zero, although not at that time revealing the end of the ship's name that would etymologically connect the ship to the Tenno.

Does steel path have better drops? ›

All missions in The Steel Path have a +100% resource drop chance increase and +100% mod drop chance increase over the same mission node in normal (non-Steel Path) mode.

How much plat is Ember Prime? ›

Price check: Ember Prime | Fandom. Around 200 plat, maybe less. According to the Genesis bot on Discord, the average price is on Nexus Stats 175 platinum and on Warframe . Market 179 platinum.

Why is Ember Prime so expensive? ›

You pretty much answered your own question - she's vaulted, therefor, she's unobtainable in any way, except trading. Her prices will plummet when she's unvaulted.

When did Ember Prime first come out? ›

Ember Prime, with the same line up, were unvaulted from September 29, 2020 to December 15, 2020.

What is the ability of ember prime? ›

Abilities. Charge and release a fiery projectile that ignites enemies on contact. Protect Ember with flame armor that burns stronger over time, consuming energy once its meter is at full strength. Cast again to extinguish the flame.

When did Nova Prime come out? ›

Nova Prime was available from Prime Resurgence which ran from November 16, 2021 to January 25, 2022.

How does Ember Armor Strip work? ›

Armor reduction per cast is capped at 75% of enemies' current armor, achievable with Ability Strength of 100% at max ability rank. Damage and armor reduction are affected by Ability Strength, and armor reduction is capped at 50-100%.

Can you buy vaulted primes? ›

The prime vault rotation is about 1 to 1,5 years. Once they get unvaulted the vaulted things remain available for 1-3 months and then go back to vault again. During this time the vaulted items will be obtainable in-game and can also be bought with real currency.

Do vaulted warframes come back? ›

Prime Resurgence is a system that rotates which Prime items are unvaulted on a monthly basis. At some point every month, Digital Extremes will unvault two previously-inaccessible Prime Warframes, any Prime equipment that was released when they first launched, as well as their Prime Accessories.

Which warframes are unvaulted? ›

  • nyx and valkyr are permanently unvaulted through railjack.
  • mag and frost are temporarily unvaulted for a special reason , therefore until the end of the year prime resurgence has 4 instead of 2 primes.
Oct 22, 2023

What guns are good for steel path? ›

If you REALLY want gun suggestions, most of the Kuva/Tenet weapons are good, and I personally like the Cedo and a Sporelacer secondary kitgun. Anything that can put large damage downrange should work, provided you strip grineer of armor and beat down corpus shield gates.

What is the best use of ember in eso? ›

Ember can be a very good healer and support role Companion. Healer Skills explanation: Skill 1: Rejuvenation is a strong heal over time that applies to the Companion and yourself. Skill 2: Shard Wards will protect you and the ally with a shield.

Is Soma prime good for steel path? ›

Its actually SUPER high damage, specially now that you have a constant 30% chance to trigger [Hunter Munitions], paired with viral, high rof and the relliable status chance it have, the weapon can [Shred] steel path enemies in less than 3 seconds.

Is Fulmin good for steel path? ›

Compared to the standard variant, the Fulmin Prime buffs the base damage and status chance of the shotgun form, the critical chance of the automatic form, and the magazine and reload stats of both forms. While those buffs might seem conservative, the Fulmin was already a viable option for Steel Path.

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